Prosperous Universe is currently in Early Access. The goals of Early Access are to build a community early, integrate player feedback and help fund the game’s development until the full release.
The next big steps will be ultimately preparing the game for the full launch (TBA). The single game world will be reset multiple times during Early Access and finally become persistent upon full launch.
The game can be played for free! However, licensees playing for free have to deal with a few restrictions on what their companies can do. Upgrading to PRO is possible at any time by selecting a subscription plan (starting at 8€). Support tier packages are also available that give players in-game perks and PrUn merchandise. This crowdfunding-like system allows early adopters to help fund development and get some great perks in return.
We think that the browser is a very capable gaming platform, available on pretty much every computer and every system in the world. It’s the perfect match for the kind of play style we have in mind, allowing people to play from their office or while doing something else without having to download, install and run client software.
Yes, a mobile version of Prosperous Universe has been released. Just open the game’s URL on a mobile browser to access it.
First and foremost, Prosperous Universe is a browser-based game. We have released it on Steam as well, supporting Windows and Linux at the moment, other platforms like Apple App Store are a low priority for us right now though.
Unfortunately not. However, you can change your company name using COLIQ.
Currently, there are no set dates for when this universe will reset. The current universe started on February 23, 2021. The universe for First Access (previous universe) lasted approximately 2 years.
You can find in-depth information here.
No. While there are restrictions in place when you don’t have PRO or Basic, there are only cosmetic benefits to purchasing higher support tiers. For example, purchasing the universe support tier gains you no gameplay advantage of that of someone that simply purchases a month of PRO.
No. There are no recurring payments.
Under normal circumstances, it should occur immediately. If even after a refresh the game does not reflect your PRO status, please contact a developer in discord or send an email to hello at prosperousuniverse dot com.
You should receive in-game benefits immediately. For Discord colors & channel access, DM a Developer in discord or send an email to hello at prosperousuniverse dot com with your Discord name & id (usually of the format DiscordName#1234).
While you will be smaller than more mature companies initially, there is always an economic need for the products the starter packages lead to you producing.
The HELP command contains a section labeled “Building Recommendations” which displays your starter package.
The COLIQ command.
The cooldown timers for COLIQ are:
Logging in will reset the timers from above.
Not currently. That being said, you should become familiar with the APEX interface and modify it to fit your needs as any buffer can be made into a tile.
Open either a MAT (material) or BUI (building) buffer to the acronym.
Other acronyms:
Not currently. You can, however, with PRO list a LM (Local Market) buy ad for 0.01 currency. Do note that there are fees associated with listing ads.
The simplest way is to organize favorable LM (Local Market) ads. For example:
A PRO license is required.
You need to be a resident of the planet for 48 hours before you can cast a vote.
The PLI command by itself (without any arguments). Once done, you can type in the name of the planet.
As with most things in this game, it depends. There is not a single correct answer. Many in the community are willing to share their opinions on the matter, however, so don’t hesitate to ask in-game, on the official discord, or on the forums.
Pirating is when a player places or picks up an ad and intentionally does not hold up their end of the contract. This takes the following forms:
Failing to fulfill a contract negatively impacts your reliability rating in game.
There a few things to note when it comes to experts:
Over time, buildings degrade and in turn, production line efficiency for that building goes down.
As with many things in this game, it depends. Many in the community suggest repairing at around 90 days.
As with most things in Prosperous Universe, it depends on the scenario in question. It’s worth noting that since fertility has a maximum range of roughly -33% to +33%, fertility isn’t quite as impactful as H2O (water) concentration.
Read the FX Tutorial
This message means that the user in question does not have sufficient storage space (weight or volume) to store the shipment. Contact the user to let them know.
Your warehouse is locked and you cannot use it or access any materials contained within it. If you fail to pay for multiple weeks, you will need to pay each missing week before it unlocks.
Not specifically a notepad. However, you can make a new chat group just for yourself and type in there.
Doing this has the added benefit of allowing you to type tickers in the chat and viewing the up-to-date price for those tickers.
Simply type the ticker. For example: RAT.IC1
To find a link to a planet by name:
Prosperous Universe is intentionally a slow-paced, real-time game. In the meantime, however, you can:
Possible causes:
Use some of the great community tools:
The number of workforce that were pulled from the workforce reserve pool.
Use the LMOS command to delete the ad.
You should contact the player which placed the ad and let them know of the situation. If neither party fulfills any portion of the contract, the contract will be canceled with both parties being unaffected rating-wise.
You can click on the plots yourself to inspect them.
Production halts. While production is halted, buildings continue to degrade, so it’s usually in your best interest to keep workforces fed.
As with many aspects of Prosperous Universe, it depends. You may need to check prices and determine if they are worthwhile. Assuming basic consumables are present:
Generally, PWO tends to be always worthwhile while COF requires a deeper analysis.
The effect of available workforce on the production line efficiency is directly proportional to the number of workers present, it is not weighted by workforce tier.
For example, if you have a building that requires 20 settlers and 30 technicians but you have 20 settlers and 0 technicians, that production line will have a 20 / (20+30)
(or 0.4 / 40%) efficiency multiplier from the workforce.
In order to not be Unrated (U), your account must be Basic or PRO.
In order to not be Pending (P):
Before building a RIG, EXT, or COL it is important to check the PLI (Planet Info) command for the planet to ensure the resource is present. Depending on planetary conditions (temperature, gravity, and pressure), resources can require different buildings to extract said resource.
Do note that many resources can be in any of the three states and the building required to extract the material may vary.
Recurring orders is a PRO feature. When a recurring order moves from the pending queue to the active queue, the same order is re-added to the bottom of the pending queue. In this way, the recurring order system allows you to cycle through recipes repeatedly.
If your account degrades from PRO to Basic, you maintain your existing HQ level but cannot upgrade until you have PRO again.
In-game, you can only see the next level’s costs. However, members of the community have tracked the HQ level costs.
You will get a percentage of the parts depending on how long it has been since you last repaired. If you demolish the building within one hour of building it, you will receive all parts back. To view the parts you will receive:
Workforce calculations sometimes change and aren’t directly exposed in the game. However, members of the community have calcuated the efficiency formulas.
As with many aspects of Prosperous Universe, it depends on your scenario. Many in the community, however, suggest when starting that you:
CXOB RAT.IC1
You need to fly to the CX (Commodity Exchange) and retrieve the items.
The CX is a space station in a separate orbit from planets. You are required to transport goods to the station.
In order to sell items on the CX, you need to ensure that those items are available in a storage on the CX. Storage is defined as:
Use the CXOS command to delete the order.
The CX charts (CXPC command) are Candlestick Charts. You can modify the timeframe in the upper-left and the transaction grouping timeframe in the upper-right. As you move your mouse over horizontally, values in the upper-left will change relative to where you are hovering:
The number of units sold is represented by the bars at the bottom.
The APEX map uses a renderer which leverages Hardware Acceleration. If disabled for your browser, it will either fail to function properly or fall-back on the much slower, more CPU intensive software renderer.
Hydration Timeouts happen when the game client doesn’t receive data of the individual game entities in a certain time-frame (the request times out). In general, there are two major causes:
The vast majority of the time, simply refreshing the browser after waiting for a moment fixes the issue. In some scenarios, the servers (or the ISP hosting the servers) could be the cause–in which case, it may be worthwhile to ask in discord if any others are seeing similar issues.
The Bug Reporting Thread on the forums.